
The world of technology we live in today enables us to stay connected to other people. Everyday, people would check emails, send text message to a friend, or simply visit their favorite social networking websites. In a way, geographical location is trivial to many of us as distant places can be interlinked instantaneously through pervasive networking technology. Our sensitivity to our surroundings have become significantly different compared to the times when the usage of computer was not as intuitive as now. The computer in our generation has not only become an essential medium for communications, but also a tool that allows us to visit an alternate universe and achieve a simulation of everyday life experiences.
As the world is shifting to a more media saturated environment where computing technology is ubiquitous, the boundary between tangible environment and digital world is becoming more blurry. In this world where architectural space is deeply integrated with computation, our occupancy of space may have different meanings than what it used to be in a Victorian era. Traditional notion of a space relies on the memorable moments that tie us to that place. These memories can create illusions of sanctuary, daydreams about the place or other metaphors that would deeply influence the way in which people behave in the space-. In his book, ‘The Poetics of Space,’ Gaston Bachelard described our house as our corner of the world. He implies that our dwelling-place is recognized through our experiences of the architecture. A house is more of a shelter where our senses of intimacy and privacy could flourish as our memories accumulate within the space.
However, it would be a different story if the physical space starts to have the aspects of a digital environment. The goal of this project is to explore how people’s behaviors and interaction with tangible objects in such a place would create new meanings.