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	<title>Austin Seungmin Lee</title>
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	<link>http://www.austinslee.com/_thesis</link>
	<description>austin&#039;s thesis blog</description>
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		<title>Cool Work From My Fellow MDP</title>
		<link>http://www.austinslee.com/_thesis/cool-work-from-my-fellow-mdp/</link>
		<comments>http://www.austinslee.com/_thesis/cool-work-from-my-fellow-mdp/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 06:44:33 +0000</pubDate>
		<dc:creator>coolistmin</dc:creator>
				<category><![CDATA[Reference]]></category>

		<guid isPermaLink="false">http://www.austinslee.com/_thesis/?p=483</guid>
		<description><![CDATA[
Balloon Play from Haemi Yoon on Vimeo.
]]></description>
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<p><a href="http://vimeo.com/7893383">Balloon Play</a> from <a href="http://vimeo.com/user1587674">Haemi Yoon</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		</item>
		<item>
		<title>Capturing essence of motion</title>
		<link>http://www.austinslee.com/_thesis/capturing-essence-of-motion/</link>
		<comments>http://www.austinslee.com/_thesis/capturing-essence-of-motion/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 19:57:42 +0000</pubDate>
		<dc:creator>coolistmin</dc:creator>
				<category><![CDATA[Process]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://www.austinslee.com/_thesis/?p=477</guid>
		<description><![CDATA[
Capturing the essence of motion from ALee20 on Vimeo.
This is a visual material that I have created as a content for my thesis exhibition. Through out this year I&#8217;ve been trying to communicate how technical environment could shape and transform human action or the aesthetic practices in space. I am in the process of developing [...]]]></description>
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<p><a href="http://vimeo.com/9710331">Capturing the essence of motion</a> from <a href="http://vimeo.com/user1518032">ALee20</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">This is a visual material that I have created as a content for my thesis exhibition. Through out this year I&#8217;ve been trying to communicate how technical environment could shape and transform human action or the aesthetic practices in space. I am in the process of developing a hybrid chain reaction system as a communication medium. My goal of this practice is creating a critical design that would generate new modes of understanding space and draw more discussions. My belief is that technology is changing the way in which people perceive space and shift the relations of power structure to a different manner. My thesis project would illustrate how a user may experience media and products that exist in technological environment, in a way that is influenced by predetermined rules. However, through this practice, I would also discuss how a user would influence the system and simultaneously become part of the system as well.</span></p>
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		</item>
		<item>
		<title>Writing For Knowledge Sharing Workshop</title>
		<link>http://www.austinslee.com/_thesis/writing-for-knowledge-sharing-workshop/</link>
		<comments>http://www.austinslee.com/_thesis/writing-for-knowledge-sharing-workshop/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 03:17:29 +0000</pubDate>
		<dc:creator>coolistmin</dc:creator>
				<category><![CDATA[Process]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://www.austinslee.com/_thesis/?p=454</guid>
		<description><![CDATA[Chain of Events
 
Joseph Simon lived in an old apartment in a small town in New Jersey. Joseph was a man who lived a life of loneliness. Joseph’s only companion nowadays was his wife’s dog Willow.  
 
Everyday for 12 years ever since his wife passed away, Joseph would wake up at 6:00 AM to walk his [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><strong>Chain of Events</strong></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Joseph Simon lived in an old apartment in a small town in New Jersey. Joseph was a man who lived a life of loneliness. Joseph’s only companion nowadays was his wife’s dog Willow.  </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Everyday for 12 years ever since his wife passed away, Joseph would wake up at 6:00 AM to walk his dog Willow to a park that was near a factory. It has been nearly 50 years since Joseph lived in the town but he had never learned what was made in this factory.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Every winter season for 12 years ever since his wife passed away, Joseph would use an old heater that his wife have bought him for his 21st birthday. During winter seasons whenever they came back from the park, Joseph would turn on the heater and Willow would often crawl next to it. Willow particularly loved the buzzing noise the heater made and greatly took pleasure in imagining himself chasing little beetles in summer times.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Every Sunday evening for 12 years ever since his wife passed away, Joseph would spend most time in his room reading the unfinished novel that his wife have been writing as a hobby. It was a story about a mysterious city and a woman who came from a world of simulated reality. Joseph was never quite sure how the story would have ended but always found it amusing just to imagine possible endings.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Although Joseph Simon often felt boredom from the simple and regular pattern in his solitary life at the old apartment in this small town, for him this unit was more than just a house. For Joseph, the house was the sanctuary from the harsh world, and a place that held valuable memory of his beloved wife.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">However, yesterday everything changed.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Yesterday precisely at 8:15 PM there was a blackout at Joseph Simon’s house. Joseph Simon’s old heater had been running for 12 hours and it caused the blackout.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">It was 8:32 PM yesterday when the light came back on. Joseph was scared that his old heater might cause another blackout and went to bed without turning on the heater. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Today at 6:00 AM in the morning Joseph woke up to walk his wife’s dog Willow. What Joseph had not understood about the blackout was that it caused a chain of events that would change his life forever.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">At that moment during the blackout, 5646 miles away from Joseph’s room, at a large house in the middle of a city was a 12-year-old kid named Lee who was sending a message to his friend, Mary using the internet. Lee was telling Mary that his father would be shutting down one of his factories in New Jersey.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Meanwhile, Mary who lived in the unit right next to Joseph’s apartment was never able to receive Lee’s last message because of the blackout. During the blackout, Mary’s dad, Charles was coming home back from work. Charles was the manager of the factory that was located near the park where Joseph would walk his dog occasionally.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Because of the blackout, Mrs. Smith who lived right below Mary’s unit went outside to buy a candle and a lighter. On her way back home she accidentally dropped one of her candles. The candle that had slipped out from Mrs. Smith’s shopping bag rolled down the street and finally stopped as it was stuck between empty bottles of whisky that Charles and Charles’s coworkers have been drinking after work.   </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">That very night at Joseph’s room, Willow barely was able to sleep. Without the soft buzzing noise of the old heater that Willow was so much fond of, he just couldn’t go to sleep that particular night.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Today at 6:01 AM in the morning, Willow prepared himself to be walked by his friend Joseph. Willow watched Joseph changing his clothes and brushing his teeth. Willow never was able to figure out why human beings took so much time brushing their teeth but found it fascinating how the gentle strokes of the toothbrush could create such amazing sounds. As Willow saw Joseph grabbing the dog lace he knew it was time for his performance. Even though Willow felt tired he jumped and wagged his tail with effort to indicate that he was ready to be walked.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Joseph and Willow was on their way to the park. As usual, Willow was sniffing his way to the park when he realized there was an odd scent, somewhat like whisky. Willow put his nose closely to the whisky bottles that were thrown away by Charles and Charles’s coworkers the night before. As Willow’s nose accidentally hit one of the whisky bottles, the candlestick that Mrs. Smith dropped was no longer stuck between those bottles. The candlestick started to role down the street. Despite lack of sleep, Willow felt a sudden rush of excitement to see the remarkably interesting white object rolling down in front of him. Willow decides to chase the candle stick. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">That morning at 6:15 AM Charles went to work a bit earlier than usual without realizing that he would be laid off that evening. Today during afternoon, he would also hear the shutting down of his factory. Suddenly, Charles saw a dog jump into the road. Charles hit the break and turned his handle only to hit the poor old man who was running after his dog Willow.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">At that precise moment Joseph Simon wished that he were at his home where he and his wife used to be so happy together. For him his home was more than just a house. It was a place where all the beautiful memories were tied into. For him, his house was where he could feel the warmth of his wife. It was&#8230;</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Joseph Simon found himself standing in the middle of the mysterious city. There he found the woman from the world of simulated reality. In this dreamlike atmosphere the woman was his wife. Joseph was standing in the world between his real life and the impossible. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="color: #551a8b; text-decoration: underline;"><a rel="attachment wp-att-465" href="http://www.austinslee.com/_thesis/writing-for-knowledge-sharing-workshop/austinsleeworkshop-4/" target="_blank"></a><a rel="attachment wp-att-474" href="http://www.austinslee.com/_thesis/writing-for-knowledge-sharing-workshop/austinfiction/">Download PDF</a></span></p>
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		</item>
		<item>
		<title>It is no longer virtual</title>
		<link>http://www.austinslee.com/_thesis/it-is-no-longer-virtual/</link>
		<comments>http://www.austinslee.com/_thesis/it-is-no-longer-virtual/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 05:51:38 +0000</pubDate>
		<dc:creator>coolistmin</dc:creator>
				<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://www.austinslee.com/_thesis/?p=447</guid>
		<description><![CDATA[It is no longer virtual
 
People’s notion of physical surroundings have changed drastically over the years due to the advancement of network technology and computation. For example, the computer in our generation is becoming more deeply integrated with our environment and is arguably, one of the most intuitive communication tools for connecting people all around the [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"><strong>It is no longer virtual</strong></span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">People’s notion of physical surroundings have changed drastically over the years due to the advancement of network technology and computation. For example, the computer in our generation is becoming more deeply integrated with our environment and is arguably, one of the most intuitive communication tools for connecting people all around the world. In many ways the new relationship between human and technological environment have not only influenced people’s everyday practices in space, but also blurred the boundary between the virtual and the physical world. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">The main focus of this project is to understand the emerging contexts in today’s cultural environment that is inextricably interlinked with technology. In the traditional sense, the practice of producing metaphors in space was primarily driven by the memories that tie us to that place. However, in contemporary culture, the way in which people engage with their surroundings have become remarkably complex. For instance, even media forms that use one of the most simple technologies, such as LED traffic signal lights, literally shapes the whole traffic flow of a city. Also, by using more advanced technology, such as a sensor network, there have been numerous explorations of creating systems that transfigure digital information into physical form or vise versa. For instance, Nike+ enables users to achieve interactive experience both in the digital environment and the physical world. In the same context, for decades, people have been deeply interested in creating technologies that would enable people to intuitively respond and interact with space, and as a result, produced various research projects to explore technical infrastructure of ubiquitous computing. As technology progresses, people become increasingly aware of their physical surroundings not only through the collectable memories of architectural experiences, but also through the digital experiences that take place in the tangible environment.   </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">This being the case, to fully understand the meaning of today and tomorrow’s technological environment, it is necessary to investigate the changing boundaries of virtuality and the meaning of spatial relations. The point is to develop a design approach that would lead to imaginative speculation regarding the space between simulated reality, the impossible, and actuality. To achieve this, the project will focus on designing a chain of events between physical objects and digital elements. This design practice will deal with the idea of simulated causality and provide new modes of interactive experiences to the user. The goal of this project is to learn how technological environment could shape and transform human action and even aesthetic practice in public or private space, to indicate pathways for further research.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
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<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;"><img class="alignnone size-full wp-image-448" title="test1" src="http://www.austinslee.com/_thesis/wp-content/uploads/2010/01/test11.gif" alt="test1" width="655" height="491" /></span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Animation as special effect</title>
		<link>http://www.austinslee.com/_thesis/animation-as-special-effect/</link>
		<comments>http://www.austinslee.com/_thesis/animation-as-special-effect/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 16:54:31 +0000</pubDate>
		<dc:creator>coolistmin</dc:creator>
				<category><![CDATA[Reference]]></category>

		<guid isPermaLink="false">http://www.austinslee.com/_thesis/?p=433</guid>
		<description><![CDATA[
In ‘The Vatican to Vegas,’ his study of the architectural illusion from 1580 to the Electronic Baroque of today’s building structures including Las Vegas casinos, Norman Klein articulates how the special effects of scripted spaces could be related to animation-247. He offers an idea of how animation was a Baroque form of narrative and explains [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/RrZxw1Jb9vA&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/RrZxw1Jb9vA&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">In ‘The Vatican to Vegas,’ his study of the architectural illusion from 1580 to the Electronic Baroque of today’s building structures including Las Vegas casinos, Norman Klein articulates how the special effects of scripted spaces could be related to animation-247. He offers an idea of how animation was a Baroque form of narrative and explains the way in which its story is built up from the instances when ‘illusion’ and the ‘real’ are trapped inside the same gesture. This film is done by Oskar Fischinger, a great animator that created abstract animations. </span></p>
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		</item>
		<item>
		<title>koyaanisqatsi</title>
		<link>http://www.austinslee.com/_thesis/koyaanisqatsi/</link>
		<comments>http://www.austinslee.com/_thesis/koyaanisqatsi/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 16:44:40 +0000</pubDate>
		<dc:creator>coolistmin</dc:creator>
				<category><![CDATA[Reference]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://www.austinslee.com/_thesis/?p=428</guid>
		<description><![CDATA[
Our surrounding structures having the aspects of a digital environment would mean that we would experience continuos moments when both the illusion and the real are joined. As a result, simulation of the digital experiences would be achieved in a physical environment. In much the same way, even the patterns created by our spatial practice [...]]]></description>
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<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Our surrounding structures having the aspects of a digital environment would mean that we would experience continuos moments when both the illusion and the real are joined. As a result, simulation of the digital experiences would be achieved in a physical environment. In much the same way, even the patterns created by our spatial practice could have more potential than merely adding textures to the space that our body occupies. For generations, many have been deeply interested in how people’s spatial practice influenced the space. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Michel de Certeau’s work, ‘The Practice of Everyday Life,’ introduces an idea of how an operation in space, such as walking in the city could change the cityscape by making traces of figures that could be realized as a forest of gestures. Equally, the perception of understanding people’s movement as part of the space could be experienced through film and animation that consists of the simultaneous transfiguration of the body and space. In some scenes of ‘Koyaanisqatsi: Life out of Balance,’ a film directed by Godfrey Reggio, the movements of cars, shopping carts, and other practices in modern life are accelerated allowing the viewers to see the world changing its shape through the spatial texture created by people’s behavior. </span></p>
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		<title>Oskar Schlemmer</title>
		<link>http://www.austinslee.com/_thesis/424/</link>
		<comments>http://www.austinslee.com/_thesis/424/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 16:40:36 +0000</pubDate>
		<dc:creator>coolistmin</dc:creator>
				<category><![CDATA[Reference]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://www.austinslee.com/_thesis/424/</guid>
		<description><![CDATA[
Oskar Schlemmer, artist architect and Bauhaus master, based his work of art on the idea of merging the human body with the space it occupied and defined-227. He used costumes as a vehicle to re-characterize the body as a space making being-231. By using the distinct motion patterns of the body and the costume, he [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-423" title="1210_03" src="http://www.austinslee.com/_thesis/wp-content/uploads/2009/12/1210_03.jpg" alt="1210_03" width="655" height="491" /></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Oskar Schlemmer, artist architect and Bauhaus master, based his work of art on the idea of merging the human body with the space it occupied and defined-227. He used costumes as a vehicle to re-characterize the body as a space making being-231. By using the distinct motion patterns of the body and the costume, he explored how architecture, space and the occupiers were all linked. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">In very much the same way Schlemmer used costume to script an open relationship between body and space, technology and computation can possibly be theatrical elements that amplifies the notion of human beings being part of the spatial system. In his essay, Marshall McLuhan described an idea of media and technology being extensions of the human body-6. If the representation of everyday practices and space are inextricably interlinked as many theorists and artists have illustrated, people’s intuitive interaction with technology integrated in space could generate almost infinite variety of spatial relations. The mode of producing metaphors in space used to be constrained by the memories tied into a controlled environment where the architecture establishes the rules of people’s operations, whereas in a physical environment that has aspects of digital world, space would be scripted by the people perhaps through their gestures, occupancy and interactions with objects.</span></p>
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		<title>Playing with the scale</title>
		<link>http://www.austinslee.com/_thesis/playing-with-the-scale-2/</link>
		<comments>http://www.austinslee.com/_thesis/playing-with-the-scale-2/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 16:03:12 +0000</pubDate>
		<dc:creator>coolistmin</dc:creator>
				<category><![CDATA[Process]]></category>
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		<guid isPermaLink="false">http://www.austinslee.com/_thesis/?p=411</guid>
		<description><![CDATA[
I wanted to investigate the ways in which recent notion of space can generate new modes of people’s behaviors, gestures, and occupancy in their surroundings. To fully understand the meaning of tomorrow’s space, it was necessary to analyze the history of architectural illusions and identify special effects as a digital element. The point of this [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="655" height="368" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=8093077&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="655" height="368" src="http://vimeo.com/moogaloop.swf?clip_id=8093077&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">I wanted to investigate the ways in which recent notion of space can generate new modes of people’s behaviors, gestures, and occupancy in their surroundings. To fully understand the meaning of tomorrow’s space, it was necessary to analyze the history of architectural illusions and identify special effects as a digital element. The point of this research was to discuss how technology influences people’s everyday practice, usage of common objects, and occupancy of their physical surroundings and change the meaning of spatial relations. These prototypes are my own reinterpretation of space of tomorrow, to indicate pathways for further research. </span></p>
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		<title>Scale Testing</title>
		<link>http://www.austinslee.com/_thesis/scale-testing/</link>
		<comments>http://www.austinslee.com/_thesis/scale-testing/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 16:01:33 +0000</pubDate>
		<dc:creator>coolistmin</dc:creator>
				<category><![CDATA[Process]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://www.austinslee.com/_thesis/?p=407</guid>
		<description><![CDATA[
I explored the relationship between human, computation and space by creating an animated domino system that includes a chain reaction between digital elements and physical objects. During the process, it was important to acknowledge the properties of digital information, such as synchronization and copying. In a digital-interface, copy and paste, undo, and changing scale were [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-408" title="1210_02" src="http://www.austinslee.com/_thesis/wp-content/uploads/2009/12/1210_02.jpg" alt="1210_02" width="655" height="491" /></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">I explored the relationship between human, computation and space by creating an animated domino system that includes a chain reaction between digital elements and physical objects. During the process, it was important to acknowledge the properties of digital information, such as synchronization and copying. In a digital-interface, copy and paste, undo, and changing scale were the typical functions that many people would often use. Initially, the goal of the project was to apply these digital characteristics to a physical environment and explore different modes of causality and effects. Methodology behind the work was to engage people with situations that would guide them to deliver simple interaction with the space. These gestures would generate different modes of spatial relationships, particularly related to some of the key aspects of the digital system. However, as the work progressed, I found the experimentation of the virtual relationships between physical objects were the significant point of the project. Having the digital and the physical interlinked in a very literal way seemed to lead to a direction where I could observe people’s behavior in space more accurately. My interest that was initially focused on mimicking the digital system in physical environment shifted towards creating a chain reaction system between the digital and the physical. How can computational environment introduce ideas of public space as an extension of private environment? What types of expression can be achieved through a surrounding structure that has digital quality? How does the body, physical objects, digital elements, and space affect one another? These were the questions that I wanted to find answers to during my process.   </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">My first exploration was creating an interactive system that enabled physical actuators to respond to projected dominos that represented the digital. I had it designed to have digital dominos to be knocked down by an actual domino. Digital dominos would also trigger physical devices and generate chain reactions. Another experiment included reflection of a domino being magnified to a significantly large scale. I used mirror to distort the original projection and used distance to modify the size of the digital image. The large scaled domino was also interactive to the user’s distance to a physical wall. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"> </p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">The process for making these projects was meaningful to me in the sense that it opened up a different way of perceiving space as an expressive element. Building these prototypes was part of a continuing investigation of the ways in which people operate in an environment that could mimic the aspects of a digital system. Currently, I am very much intrigued by the way in which the virtual connections between the physical and the digital can generate new spatial relationships to people. My goal is not to find solutions or answers to the future environment, rather through this research, I hope to raise more interesting discussions regarding the space of tomorrow. </span></p>
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		<title>Making</title>
		<link>http://www.austinslee.com/_thesis/making-3/</link>
		<comments>http://www.austinslee.com/_thesis/making-3/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 16:00:15 +0000</pubDate>
		<dc:creator>coolistmin</dc:creator>
				<category><![CDATA[Process]]></category>

		<guid isPermaLink="false">http://www.austinslee.com/_thesis/?p=405</guid>
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